AAAAA it's so hard to find games where the reader is the yandere and this one does it really well! I love the way you write and I adore this concept, can't wait for the other two days. I also liked the little watch indicator you had to show that more options would come up, it was helpful and fit super well!
I will say when I mixed certain 'personalities' with options there wasn't anything after the ' You’re both overdue for a rest.' line like there typically was. Also! If I started the guided tour from 3, then go to 2, the option for 3 comes up again.
Other than that! This was amazing!! I'm definitely following to see more <3 keep it up !!
Thank you for commenting! I'm glad I'm not the only one who likes flipping the perspective there. The narrator is definitely the yandere in the room, whether or not he's aware of it.
Thanks for catching that issue with mixing and matching the options, I've lowered the stat thresholds for the next build. And I'll try and unravel what's going on in the tour. The downside of writing these games during game jams is that I'm flying by the sea of my pants, so the back end can be a bit of a mess. Hopefully, it should be fixed in the next update...
Thank you! I'm glad you're enjoying it! Work on the next build is ongoing, though it's been slow for a variety of reasons. It should at least conclude Day 1.
Thank you! I'm delighted to hear that you like Homura. I worked hard on him. He's a very nice boy, except for all the things that are horribly wrong with him.
I'm planning on doing another big push on this game in the next month or so, so please look forward to an updated demo then!
The new build should feature:
A complete Day 1
At least one kiss
Probably some biting
Sword
Fire
Homura losing his goddamn mind
The narrator losing his goddamn mind
A relatively happy and peaceful start to Day 2 if you were very careful and raised all the correct flags. :)
A burning trashfire of a start to Day 2 if you think that sounds boring
This game is such a cool concept but for some reason I can't move past the first day no matter what I do. Still, love what I've been able to play so far
The shifting colours REALLY communicate the nice back-and-forth here as it looks at the protagonist from an introspective angle. (Or maybe reflective?) It's especially neat in that the outside-context character who's learning things does it through our narration. I oddly felt compelled to be as monstrous as possible the first run - staring in the mirror and acting a bit direct with him about arson... but it ended up bringing me a bit closer to Homura by the end, just kind of disarmed by how openly he took it all. It's a great dynamic! Almost feels like... one of us is touching a stove without feeling anything?
Later playthroughs just really helped hammer in how EXCITED the protagonist could get at something changing, even at his own peril, even with his own narrow perspective. That really makes me interested to see who we'll learn more about first, if either of them - and if that'll be consistent across playthroughs. I especially liked how an almost straightfoward "thanking" about the black flames on my first playthrough, during my third playthrough, turned into a deeper analysis of the two. My last playtrhough was on the game of tag, I think that was my favorite out of them!
I'm glad to hear you liked the text effects! I did a lot of experimenting with those in this project. And happy that Homura's slow exposure to the world through the player's choices is interesting. There's definitely some slow boiling going on, haha!
Yeah, the protagonist is definitely the yandere here, though Homura isn't exactly stable himself. Especially once he started regaining his memories.
It's good that the game of tag came across well! I worked hard to build tension on that one. Thanks for playing!
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i love this yayayayay!!?!?!
Thank you! I appreciate it. :)
AAAAA it's so hard to find games where the reader is the yandere and this one does it really well! I love the way you write and I adore this concept, can't wait for the other two days. I also liked the little watch indicator you had to show that more options would come up, it was helpful and fit super well!
I will say when I mixed certain 'personalities' with options there wasn't anything after the ' You’re both overdue for a rest.' line like there typically was. Also! If I started the guided tour from 3, then go to 2, the option for 3 comes up again.
Other than that! This was amazing!! I'm definitely following to see more <3 keep it up !!
Thank you for commenting! I'm glad I'm not the only one who likes flipping the perspective there. The narrator is definitely the yandere in the room, whether or not he's aware of it.
Thanks for catching that issue with mixing and matching the options, I've lowered the stat thresholds for the next build. And I'll try and unravel what's going on in the tour. The downside of writing these games during game jams is that I'm flying by the sea of my pants, so the back end can be a bit of a mess. Hopefully, it should be fixed in the next update...
Again, thank you! I'm glad you're enjoying Mirrorbound!
AA this is actually so amazing i love it! Cannot wait for more o(〃^▽^〃)o
Thank you! I'm glad to hear you enjoyed Mirrorbound!
The second build is currently in progress. My focus has gotten a bit scattered, but it should conclude Day 1 at the very least.
Absolutely adore mc and Homura, I'm excited to see where things go from the little tidbits I've seen.
Thank you! I'm glad you're enjoying it! Work on the next build is ongoing, though it's been slow for a variety of reasons. It should at least conclude Day 1.
I'm excited, thank you for your hard work and take your time!
i need homura so bad i made an account to comment. TY for this lovely deranged mc, i cant wait to see what other bad decisions he can make
Thank you! I'm delighted to hear that you like Homura. I worked hard on him. He's a very nice boy, except for all the things that are horribly wrong with him.
I'm planning on doing another big push on this game in the next month or so, so please look forward to an updated demo then!
The new build should feature:
I hope to see you there!
This game is such a cool concept but for some reason I can't move past the first day no matter what I do. Still, love what I've been able to play so far
Sorry for the confusion! This is a demo build, so it ends shortly before the conclusion of day one. I'm glad you've enjoyed it so far.
i love love love the text colours changing!!
Glad you enjoyed the text effects!
The shifting colours REALLY communicate the nice back-and-forth here as it looks at the protagonist from an introspective angle. (Or maybe reflective?) It's especially neat in that the outside-context character who's learning things does it through our narration. I oddly felt compelled to be as monstrous as possible the first run - staring in the mirror and acting a bit direct with him about arson... but it ended up bringing me a bit closer to Homura by the end, just kind of disarmed by how openly he took it all. It's a great dynamic! Almost feels like... one of us is touching a stove without feeling anything?
Later playthroughs just really helped hammer in how EXCITED the protagonist could get at something changing, even at his own peril, even with his own narrow perspective. That really makes me interested to see who we'll learn more about first, if either of them - and if that'll be consistent across playthroughs. I especially liked how an almost straightfoward "thanking" about the black flames on my first playthrough, during my third playthrough, turned into a deeper analysis of the two. My last playtrhough was on the game of tag, I think that was my favorite out of them!
I'm glad to hear you liked the text effects! I did a lot of experimenting with those in this project. And happy that Homura's slow exposure to the world through the player's choices is interesting. There's definitely some slow boiling going on, haha!
Yeah, the protagonist is definitely the yandere here, though Homura isn't exactly stable himself. Especially once he started regaining his memories.
It's good that the game of tag came across well! I worked hard to build tension on that one. Thanks for playing!